Perspective (I) is an interactive installation consisting
of a projection of vertical lines generated by a computer with a
webcam for movement detection. It is designed to intervene in
spaces architecturally thought for the transit of people, access
and interchange -as a corridor, e.g.-. It is not an intervention
made for a specific space, but an installation conceived as an
architectural element –as a window or a colonnade - inserting a
virtual and a dialectical dimension of space in space itself.
The installation is proposed as a reflection over the origin
of space through the notion of perspective intuition and the
visitors movement. It is considered to be a work in the context
of art & science, as it seeks to place the dialectic and the
mechanisms of illusion and reference into the concept of discovery,
which is meant to gather the aim of objectivity and universal
dialogue of science, to approach it to the subjective and symbolic
dimension of the artistic work.
The installation consists of a projection on a wall in a transit
space -as a corridor- where, over a black background, a set of
vertical white light lines appears, moves, and disappears as a result
of the intersections of invisible circles. This set of lines and
circles reacts to the visitors' movement as they cross the corridor,
thanks to a webcam connected to a computer.
White lines are treated in such a way that they arise as light
emitters. Thus, instead of showing behaviors of white synthesized
lines, these stress their own nature of projected light as their
luminosities add up and spread constructing the illusion of the
final image. As lines spontaneously cluster, this effect becomes
particularly noticeable, their luminosities playing to the final
foreshortening of depth.
Reaction to visitors. While there's no movement detected,
the vertical light lines own a quiet horizontal movement, due
apparently to randomness, which creates and dissolves a feeling
of depth and perspective simultaneously and in different places
over the projection. The projection itself appears on the wall
as a perspective curtain smoothly shaked by the murmur of an
imaginary breeze, the calculus breeze.
When a visitor approaches, the lines lengthen, they accompany
him in his movement and begin to disappear, as if the mechanism
creating the illusion woke up. While it is still creating the
illusion, the set of lines fading out show the dynamics of a
moving perspective -a forest from the car's window- as well as
its illusory origin, its mechanism; in this case, the circles
intersecting.
If the visitor continues to move for a while, all the lines
fade out in the black background. These won't appear again until
the movement stops. As the lines come back, they grow from the
projection's background, creating and dissolving perspectives,
waking up again illusions of real space while they travel across
their virtuallity.
This relation cycle accompanying the visitor, who doesn't expect
to find such a reactivity in a space he is used to cross, tries
essencially, from the first surprise effect, to suggest a relation
between his movement and the illusion's fading out. Its main aim
is to communicate to visitors the germ of a self discovery of space
consciousness.
Technical descripction. The projection dimensions are
approximately 2-3 m. height and 5,5-8 m. width -depending on space
needs-, a two projectors horizontal composition. A little digital
video videorecorder -as a webcam- must be set up in a way it can
record the visitors' movement in front of the projection. The two
projectors and the cam are plugged to a hidden computer that
calculates and generates each projection frame in real time.
The software used to generate the projection and its visual
interaction is Processing. Computation of the visitors' movement
from the cam images is done by the software Pure Data. With these
movement data, the computer changes the invisible circles' position
and calculates their intersections, which are projected. The lines
representations include a smooth luminosity diffusion which creates
the illusion of transforming them into luminescent objects.
In its conception as an intervention in public spaces to be experimented
and observed, Perspective (I) works in three different dimensions:
symbolic, architectural and the one relating to community.
Symbolic. Erwin Panovsky defined and used the concept of perspective
intuition, which is the mental platform where space references are projected
and ordered into our thought. Perspective (I) looks for the dialectical,
permanently reconstructed and generated origin of this intuition. A
dialog which takes place in each of the individual's present, which
is harmonized by the always unexpected experience of reality and which
is hold, especially, with the illusions coming from the senses, the memory
or the learned or symbolically acquired references.
The installation considers the problem of the origin of the perspective
intuition to build, from the machine, an objective generation of illusions.
The visitor, interacting with the illusions, becomes aware of his own
movement and is then able to intuit the historical character of his own
dialog with his outside (nature, building) in order to rediscover his
capacity to modify the perceivable. This dialectical and sensorial origin
and this historicity of intuition redefine a common narrative field of
art & science: the capacity of dialectical transformation of individual's
perception. The installation's main aim is this individual's generic
ability to transform itself.
Architectural. The projection of Perspective (I) in a space
transforms the installation into an additional architectural element and,
due to its nature, an element of the media-architecture. As it is
computationally designed to react to movement, the perfect spaces
to establish the interaction are those ones conceived to be crossed,
that is, a corridor, an access, a hub.
In this architectural dimension, the installation opens to perception a
new state of space, the virtual one, while the real one is being crossed.
This virtual space is the informational and relational space, where code
is the concept indexing, classifying and spatializing knowledge and its
exchanges. Perspective (I) is built from the thesis that both conceptions
of space share the same origin: movement or its potence. As an illusion,
as an attraction to perspective intuition, the spatial nature of every
computation is staged. In short, the projected becomes space in the same
sense that the spatial becomes projected in the illusion of perception.
Communal. This proposed dialog between experience and intuition,
between real and media architecture is transfered to the participant
community as an interdisciplinar dialog proposal. In this case, a dialog
between art and science around a central issue in both cultures: perspective.
Architecturally and symbolically, a virtual and possibility space is
projected in a potential-movement place. There, Perspective (I) presents
also this informational space as a common opportunity to science and art
creation. The installation, consequently, acts as a dialog proposal for
actors and creators in both of these communities.